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My film work has been screened and awarded at international festivals, including the London Independent Film Festival and the Sunscreen Film Festival
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I’m Simone, a composer and audio designer creating music and sound for video games and film, with a focus on atmosphere, emotion and clarity.
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Before moving fully into composition and audio production, I worked extensively as a performer and teacher, which shaped a practical and musical approach to sound. I hold a BA (Hons) in Songwriting from the  Institute of Contemporary Music Performance and an MA in Composing for Video Games from ThinkSpace Education.​

WHAT I DO

MUSIC

MIDDLEWARE

AUDIO

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Examples of commercial work where I was responsible for dialogue editing and clean-up, sound design, music integration, and building final spots in collaboration with producers and clients.

I had so much fun composing adaptive music for this puzzle game! You can find it on itch.io, named Under the Pages (LaChapeliere, Jertlemiah)
https://lachapeliere.itch.io/under-the-pages

The base music is always the same for all the pages and an extra layer is added and switches depending on the creature’s page. 

This video shows how using Wwise I implemented music and sound FXs that I created for a space ship game. For example, the music increases of intensity depending on the number of enemies the player is facing and the sound of the impacts changes depending on the speed of the spacecraft. 

I scored and implemented this hybrid orchestral music for a space ship game.  Using a horizontal layering approach, the music seamlessly transitions between the different areas of the game (menu - exploration - fight - win/lose).

OTHER PROJECTS

Contact

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© 2026 Simone Micieli

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