
SIMONE MICIELI
AUDIO AND MUSIC FOR VIDEO GAMES & FILM
HELLO!

I'm Simone, a versatile audio designer and composer specializing in crafting immersive soundscapes for video games and films.
Before delving into composing and producing, my journey in music encompassed live performances and teaching. I hold a BA (Hons) in Songwriting from the Institute of Contemporary Music Performance, where I honed my skills, and furthered my expertise with a MA in Composing for Video Games at ThinkSpace Education.
My work in film has garnered acclaim, with multiple awards and screenings at esteemed festivals such as the London Independent Film Festival and the Sunscreen Festival.

Composer

Composer

Audio Mixer

Composer
Some of the awards the film I worked for have won or been nominated for.









I had so much fun composing adaptive music for this puzzle game! You can find it on itch.io, named Under the Pages (LaChapeliere, Jertlemiah)
https://lachapeliere.itch.io/under-the-pages
The base music is always the same for all the pages and an extra layer is added and switches depending on the creature’s page.
This video shows how using Wwise I implemented music and sound FXs that I created for a space ship game. For example, the music increases of intensity depending on the number of enemies the player is facing and the sound of the impacts changes depending on the speed of the spacecraft.
I scored and implemented this hybrid orchestral music for a space ship game. Using a horizontal layering approach, the music seamlessly transitions between the different areas of the game (menu - exploration - fight - win/lose).
OTHER PROJECTS