top of page

SIMONE MICIELI

AUDIO AND MUSIC FOR VIDEO GAMES & FILM

Hello

HELLO!

Simone Micieli - Headshot

I'm Simone, a versatile audio designer and composer specializing in crafting immersive soundscapes for video games and films.


Before delving into composing and producing, my journey in music encompassed live performances and teaching. I hold a BA (Hons) in Songwriting from the Institute of Contemporary Music Performance, where I honed my skills, and furthered my expertise with a MA in Composing for Video Games at ThinkSpace Education.

My work in film has garnered acclaim, with multiple awards and screenings at esteemed festivals such as the London Independent Film Festival and the Sunscreen Festival. 

WHAT I DO

MUSIC

AUDIO

MIDDLEWARE

SHOWREELS

Say hello
Work

Some of the awards the film I worked for have won or been nominated for.

5ab1e8_ba011ade0e9f4112bb3370cc0b269eb4~mv2.webp
OFFICIALSELECTION-ParisAwardsFilmFestival-2023 copy.webp
WinnerBestLongFormShortFilm-WILDsoundFEE.webp
unnamed (1)_edited.webp
Winner_edited
5ab1e8_bce55320e80d42b79c4bde0027237922~mv2.webp
unnamed (2)_edited.webp
OFFICIALSELECTION-StratfordonAvonFilmFes.webp
Planet Cinema Nominee Laurel_White_Best Action Drama.webp

This video shows how using Wwise I implemented music and sound FXs that I created for a space ship game. For example, the music increases of intensity depending on the number of enemies the player is facing and the sound of the impacts changes depending on the speed of the spacecraft. 

I scored and implemented this hybrid orchestral music for a space ship game.  Using a horizontal layering approach, the music seamlessly transitions between the different areas of the game (menu - exploration - fight - win/lose).

I scored and implemented music for this level. The music adapts to variables triggered by the player's actions, like the proximity to the town and the time of the day. Things get dangerous at night!

OTHER PROJECTS

Anchor 1

SAY HELLO

Thanks!

bottom of page